Selection of rendering experiments inside Houdini based on a few setups I developed. This specific technique utilises a range of Voronoi fractures in combination with Points from Volume nodes inside many different foreach loops to achieve the desired detailing and element sizes.
Varying cluster seeds, extrusion threshold and glowing elements selection – in accordance to their areas – we can achieve an immense variety of results.
Rendered with Mantra.
Screencast demo inside Houdini showing off a few of the countless possible outcomes while varying all seeds available simultaneously.